var $Casino:MovieClip = new MovieClip();
$Casino.title = "Ocean's Eleven";
stage.quality = StageQuality.BEST;
stage.addChild($Casino);
var Prize:Object = {name:"Julia Roberts",value:10};
var Thieves:Array = ["Clooney","Pit","Cheadle"];
var Mood:Array = ["Happy","Angry","Mad","Furious"];
var count:uint = 0;
var Time:Timer = new Timer(Prize.value*100,Thieves.length);
Time.addEventListener(TimerEvent.TIMER,getTheMoney);
Time.addEventListener(TimerEvent.TIMER_COMPLETE,getTheGirl);
function getTheMoney(e:TimerEvent):void{
try{
trace(triggerAlarm(willTrigger(evt.type)) + " & " + seeAndys(Mood[count++]));
}
catch(e:Error){
trace(triggerAlarm(true));
}
}
function getTheGirl(e:TimerEvent):void{
trace(Thieves[0] + " gets " + Prize.name);
}
function seeAndys(n:String = "OK"):String{
return "Andy Garcia is " + n;
}
function triggerAlarm(n:Boolean = true):String{
return "Alarm triggers: " + (n.toString());
}
trace(seeAndys(Mood[count++]));
Time.start();
$Casino.title = "Ocean's Eleven";
stage.quality = StageQuality.BEST;
stage.addChild($Casino);
var Prize:Object = {name:"Julia Roberts",value:10};
var Thieves:Array = ["Clooney","Pit","Cheadle"];
var Mood:Array = ["Happy","Angry","Mad","Furious"];
var count:uint = 0;
var Time:Timer = new Timer(Prize.value*100,Thieves.length);
Time.addEventListener(TimerEvent.TIMER,getTheMoney);
Time.addEventListener(TimerEvent.TIMER_COMPLETE,getTheGirl);
function getTheMoney(e:TimerEvent):void{
try{
trace(triggerAlarm(willTrigger(evt.type)) + " & " + seeAndys(Mood[count++]));
}
catch(e:Error){
trace(triggerAlarm(true));
}
}
function getTheGirl(e:TimerEvent):void{
trace(Thieves[0] + " gets " + Prize.name);
}
function seeAndys(n:String = "OK"):String{
return "Andy Garcia is " + n;
}
function triggerAlarm(n:Boolean = true):String{
return "Alarm triggers: " + (n.toString());
}
trace(seeAndys(Mood[count++]));
Time.start();