void RetrieveGoldenIdol()
{
while(true)
{
float dif = bag.Weight - indy.CalculateApproxWeight(idol);
// 200g of margin should be enough.
if(dif < -100) bag.AddSand(rand.Next(100, -dif));
else if(dif > 100) bag.RemoveSand(rand.Next(100, dif));
else break;
}
Swap(bag, idol);
DeployTraps();
indy.Run();
}
{
while(true)
{
float dif = bag.Weight - indy.CalculateApproxWeight(idol);
// 200g of margin should be enough.
if(dif < -100) bag.AddSand(rand.Next(100, -dif));
else if(dif > 100) bag.RemoveSand(rand.Next(100, dif));
else break;
}
Swap(bag, idol);
DeployTraps();
indy.Run();
}